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Cyberpunk 2077 crosses 40 million copies sold, nearly six years after a broken launch

CD Projekt Red says the total is up from 35 million about seven months ago, helped along by a 2.0-era rebuild and fresh Switch 2 and macOS ports.

John Spencer

July 3, 2026

CD Projekt Red says Cyberpunk 2077 has now sold more than 40 million copies worldwide. The studio posted the number on its official Cyberpunk account on July 3, and it counts both the base game and the Ultimate Edition bundle across every platform the game has shipped on.

That is up from 35 million, the last figure the company gave about seven months ago. Call it roughly five million copies in a little over half a year, for a game that first came out in December 2020.

It is worth remembering how that launch actually went, because the number only means something against it. Cyberpunk 2077 shipped in a genuinely rough state on last-gen consoles: crashes, missing features, performance that fell apart on a base PS4 or Xbox One. Sony took the unusual step of pulling it from the PlayStation Store and offering refunds, and it stayed off that storefront for about six months. For a while the story was not sales, it was damage control.

What changed was work, not spin. CDPR spent years patching it, then shipped the 2.0 update that rebuilt the perk trees, the police system, and the way combat and cyberware actually play. The Phantom Liberty expansion gave people a real reason to come back. The Edgerunners anime on Netflix sent a wave of new and lapsed players into the game around the same time. None of that erases the launch. It does explain how a game people were requesting refunds for in 2020 keeps selling in 2026.

The newest lever is platforms. The Ultimate Edition is now on Switch 2 and macOS, which puts the game in front of two audiences it could not reach before. A 40 million total that is still climbing this far out is partly a re-release story.

Co-CEO Michal Nowakowski framed the milestone in the company's own words: "40 million copies sold shows the incredible, lasting strength of Cyberpunk 2077 and is a testament to what CD Projekt does best, creating high-quality, immersive stories that keep players returning for years." That is the marketing line, and you can take it with the usual grain of salt. The plainer read is that a broken launch is not necessarily a death sentence if a studio is willing to keep fixing the thing for half a decade. Not every publisher is.

For context on where that puts it: 40 million is well clear of where The Witcher 3 sat at a comparable point, and it lands Cyberpunk among the better-selling single-player games of its generation. The sequel, still early in development under the codename Project Orion, now has a much friendlier number to launch into.

Game sales milestonesCyberpunk 2077 salesCyberpunk 2077 Switch 2CD Projekt Red40 million copiesCyberpunk 2077Project Orion

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