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Palworld 1.0 peaked at 855,525 players on Steam, putting the game on the platform's all-time list twice

Pocketpair took a game that was doing about 35,000 players a night and pushed it past 800,000 without raising the price. Concurrents are not sales, and the studio has not given a 1.0 sales number.

John Spencer

July 12, 2026

Palworld's second launch is putting up numbers that most games do not manage on their first. Pocketpair took the game out of Early Access on July 10, and by Sunday SteamDB had the 1.0 peak at 855,525 concurrent players on Steam. Before the update, Palworld was doing somewhere around 35,000 players on a normal night.

That figure does two things. It is the game's biggest Steam spike since the January 2024 explosion that put it at 2,101,867 concurrents, and it drops Palworld onto the platform's all-time launch-peak list a second time, under its own name.

Where 1.0 sits on Steam's all-time list

Paul Tassi at Forbes ran the numbers on Saturday, when the 1.0 peak was still 725,000, and found Palworld sitting on the top 15 twice:

#GamePeak concurrents
1PUBG3.2 million
2Black Myth: Wukong2.4 million
3Palworld2.1 million
4Counter-Strike 21.8 million
5Monster Hunter: Wilds1.38 million
6Lost Ark1.32 million
7Dota 21.29 million
8Cyberpunk 20771.05 million
9Elden Ring953,000
10Banana917,000
11New World: Aeternum913,000
12Hogwarts Legacy879,000
13Baldur's Gate 3875,000
14Battlefield 6745,000
15Palworld 1.0725,000

The weekend number has since gone past that. At 855,525 it clears Battlefield 6 and lands just under Baldur's Gate 3. Pocketpair community manager John "Bucky" Buckley has been posting the charts as they climb.

"Obviously, we had high expectations for 1.0 internally, but this is staggering. We really hope you are enjoying your time in Palworld again. Thank you."

What the number is, and what it is not

Concurrent players are not sales, and nobody should read this as 855,000 people buying Palworld on Friday. Version 1.0 shipped as a free update to everyone who already owned the game, and Pocketpair held the price at $29.99 instead of taking the usual Early Access exit bump. A large share of that peak is people who bought Palworld in 2024, uninstalled it in 2024, and came back for the patch.

Pocketpair has not published a 1.0 sales figure, and it has not broken out console numbers. What it did say before launch was 40 million players since Early Access began, across every platform. The Steam chart is the only hard, public, independently checkable piece of this, which is exactly why it is the one everybody is quoting.

The game is also 30% off through July 23, at $20.99, so the size of the peak and the price of entry are related.

What people came back for

The 1.0 patch notes ran past 10,000 words and nearly did not fit inside Steam's character limit. The parts that matter:

  • 72 new Pals, bringing the roster to 287, with a rebalance across the whole thing
  • Level cap raised from 65 to 80
  • The World Tree endgame region, plus the floating lands of Sunreach
  • Awakening, a system for pushing a Pal past its ceiling, and Mutations, which give newborn Pals better stats and unique passives
  • PvP, in-game voice chat, server clustering for dedicated servers, reworked raids
  • Overhauled partner skills, passives, and animations

The credit for that goes to the team at Pocketpair that spent two and a half years building it out in public, not to the chart screenshots.

Steam reviews for 1.0 came in at 96% positive across the first day's ratings, per GamesRadar. Some of that is people who like the update. Some of it is people using the review box to take a shot at Nintendo, which is suing Pocketpair over alleged patent infringement. Both showed up in the same review page, and it is worth separating them when you read a score that high.

The lawsuit is still there

Nintendo's patent case against Pocketpair is grinding on in the background, with the presentation of evidence currently expected in October. Pocketpair already changed some of Palworld's mechanics in response, including how Pal Spheres are thrown and how riding Pals through the sky works, and a few Pals got visual redesigns as part of 1.0. None of that stopped the game from selling, and none of it has been resolved.

Whether 855,525 is the ceiling or a Sunday afternoon on the way up is the open question. Palworld held tens of thousands of players through two and a half years of Early Access with nothing much to show up for. It now has an endgame, a level cap 15 higher, and a discount running for another two weeks.

palworld 1.0 review scorePocketpairpalworld player countPalworld 1.0PalworldSteampalworld steam concurrent playersPlayer countssteam all-time player peaks

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